Game Design For ES
Game-Design with Entity Systems
- Bomberman: detailed look at choosing appropriate Components for a classic game
- Components and Systems used in Morgan's Raid
- What makes good Components? Good Entities?
- Slides from GDC 2013 talk; pages 29-32 list the actual components used in a live AAA game
Also, there's a lot of discussion on this question (thousands of comments) in the comments pages to the T=Machine articles (parts: 1, 2, 3, 4, 5)
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